Lead a Lesser House!
In Dȗhr, players are the masters of Lesser Houses, families of note and lesser nobility. There are six types of Lesser House: Apothic (alchemists), Assassin (rogues), Bardic (artists), Mercantile (traders), Mercenary (soldiers), and Votary (monastics). You can read the rules here.
ELEVATE YOUR House!
As master of a Lesser house, you seek to elevate your House to Great House status. To accomplish this feat, you plant suspicions and scandals on your rival Houses. The accumulation of suspicions and scandals will eventually drive a House into disfavor with the population of Dȗhr and undermine their claim to Great House status. Given enough scandal, your House may be vilified by the people of Dȗhr and your goal will shift to overthrowing the House Royal and setting up a new Family Royal under your control!
Interaction not deduction
Dȗhr is NOT a social deduction game! While Dȗhr uses elements of deduction, it is first and foremost a game of social interaction, bluffing, and deal-making to maximize a score. Deals may be made at any time, even when it is not your turn, and may include any terms you find expedient... cards from your hand, a bit of secret information, a promise...